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Rob Pardo

"Former Blizzard devs form Bonfire Studios, net $25..."

89

Revered

by 3 Jurors

Rob Pardo (born June 9, 1970) was the Chief Creative Officer at Blizzard Entertainment,[1] resigning on July 3, 2014.[2] Previously he was the Executive Vice President of Game Design at Blizzard Entertainment, and prior to that the lead designer of World of Warcraft. In 2006, he was named by Time Magazine as one of the 100 most influential people in the world.

He was Guild master of the EverQuest guild Legacy of Steel, which accomplished many world-firsts. He met friend and former coworker Tigole (Jeffrey Kaplan) during his time in Legacy of Steel. Tigole would go on to replace him as guild leader and was eventually offered a position as designer alongside Rob. [1]

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img Steve Rauden submitted a post

Former World of Warcraft frontman Rob Pardo has established Bonfire Studios to "help friends connect through games."

The studio was brought to life with the help of partners Riot Games and venture capital outfit Andreessen Horowitz, who together handed the fledgling outfit $25 million in funding.

In a Medium blog post, Pardo says he doesn't want Bonfire to be a studio that asks developers to choose between creating big budget titles and personal indie experiences -- he wants to create games that blend the best of both worlds. 

The Bonfire team already features an impressive list of names, including former Diablo III creative director Josh Mosqueira, fellow Blizzard alumnus Nick Carpenter, ex Battle.net director Matthew Versluys, and former Nexon America CEO Min Kim.

"To ensure our developers have a big impact we are organizing them into small but powerful and diverse superhero teams, like the Avengers," explained Pardo. 

"We believe you can create epic games with small teams of talented, self-driven game developers, where each team is deeply connected to their players and empowered to make the best decisions to evolve their game without bureaucracies, committees or middle management in their way."

on September 13, 2016

Steve Rauden Former Blizzard people made a lot of stuff.

Steve Rauden Hellgate London, WildStar, Path of Exile, Firefall, to name but a few. Without the Blizzard brand of recognition it's hard to say how well they will fare. Not many people outside of the industry know about Rob Pardo.

Spa X Rob Pardo's pedigree: lead designer of SC: Brood War, Warcraft III, World of Warcraft. World of Warcraft: TBC.

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img Dave Blank posted a review

I'm old school enough to have remembered watching his interview during E3 and that gaming convention in London that had since been canceled. Blizzcon wasn't even there! He and Bill Roper were my idols back in the days when Blizzard was still a small studio. I'll truly miss you Rob Pardo!

This wiki needs to be updated now.

on July 4, 2014

Dave Blank But where's the edit button gone??

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img Oliver Jenson posted a review

OH NO!!! Rob Pardo is leaving Blizzard!!!

"Every ending is a beginning and today marks a new beginning for me.

After 17 years at Blizzard, with long and careful contemplation, I have made a difficult and bittersweet but ultimately exciting decision to pursue the next chapter in my life and career.

Before I even joined Blizzard, I was already a huge fan of the company and its games. In particular, I was extremely passionate about the emerging genre of real-time strategy games. It was a dream come true when I was given the opportunity to work on StarCraft, which at the time was being created by a very small team by today’s standards. It was tremendously fulfilling to get to know everyone on the team personally and to contribute our energies toward a shared goal in such a creative and engaging environment.

Blizzard Entertainment has been simply the best place in the world to be a game designer. The best aspect of designing games at Blizzard is that the entire company is passionate about the gameplay within each and every product. From the executive team to customer service to our global offices, every single person is a player and contributes to making the best possible games. It’s for very good reason that the first credit on every Blizzard game is “Game Design by Blizzard Entertainment.”

I’m really proud of the contributions I was able to make to Blizzard’s accomplishments. From building lasting games, to supporting the growth of eSports, to extending the Warcraft world into a feature film, and of course to being able to celebrate our shared passions with the Blizzard community online and at BlizzCon.

The Blizzard community is ultimately the reason why we come to work every day and pour our souls into every world and experience we create. Blizzard’s players are the most passionate in the world and your commitment and dedication are truly awesome to behold. Creating entertainment for you has been an incredible opportunity, and I know that you will continue to grow and become even stronger as a community over the years to come. It has been so meaningful on a personal level to help create joy for all of you.

I’m looking forward to new challenges in my career, but I will always cherish the time I spent with you all and the amazing and collaborative teams at Blizzard. It was both satisfying and humbling, and it made me a better developer and a better person. I look forward to playing Blizzard games as a player for many years to come. Most important, now I have plenty of time to learn how to build a competitive Hearthstone deck.

As to what I will be doing next, I don’t have an answer for you yet . . . but I will “when it’s ready.” My priorities are to enjoy the summer with my family, play plenty of games, and think about what’s next. The game industry is such an exciting place right now with PC gaming thriving, the new consoles, mobile games, and virtual reality becoming an actual reality. It’s like having an empty quest log and going into a new zone for the first time.

In the past, I haven’t been the most avid Twitter user, but I’ll strive to do better and keep you updated there—@Rob_Pardo. Please stay in touch!

Rob"

-----Without Rob, Blizzard will never be the same......And definitely for the worse....

on July 4, 2014

Brad Franklin Not even a clue who he was till now. Best of luck to him!

Oliver Jenson He's the lead designer of World of Warcraft: The Burning Crusade, World of Warcraft, Warcraft III: The Frozen Throne, Warcraft III: Reign of Chaos and StarCraft: Brood War

Dave Blank Shit!! Worst news to ever happen to Blizzard!

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img John Pukas posted a review

Rob Pardo reminds me of Blizzard's glorious days before the Activision Blizzard merger. He was responsible for so many awesome games from Blizzard like Warcraft, Starcraft and World of Warcraft. My guess is Pardo is no longer involved in game design, but rather have to focus on business management. Maybe that's why Blizzard's quality has been on decline.

on February 19, 2014
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Rob Pardo

Former Blizzard devs form Bonfire Studios, net $25M in funding
Book rating: 89.6 out of 100 with 3 ratings